Jun 27, 2006, 02:28 PM // 14:28
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#61
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Forge Runner
Join Date: Jun 2005
Location: Dark Side of the Moon
Guild: Fat Kids Are Hard To Kid[nap]
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If there is one monk in a group of 4, and a group of 6, why not 2 monks in a group of 8? A monk has limited energy, And i know because i monk. I am a pretty good monk but energy is not unlimited, 2 monks are needed in those other missions, mainly as a safety net. I'm not saying get 2 monks with the "classic healer" build. Whenever I do a mission with another monk I discuss with him what my build and what his build is, so one of us ends up taking fast/big heals (WoH, etc.), and the other one takes more enchantments and utility skills (healing seed, healing breeze, heal party). A combo like this is excellent and works great. 2 monks are not needed, but it takes alot of pressure of that one monk. I have solo monked, and we have beaten the mission, mainly because the team knows what they are doing, but a lone monk in a mission that nobody has done where the team is basically running around....that's havoc. A rit is fine by me, I have seen them heal better than most monks I have encountered in Cantha (monks that do nothing, and I am basically the solo monk..maybe i just have bad luck.)..I think it's safe to say 2 healers are needed, not to monks, be it any combination mentioned above, mainly because you cannot tell the future to see if your group is a bunch of pros who do controlled aggro over a bunch of newbs who run around in opposite directions.
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Jun 27, 2006, 02:32 PM // 14:32
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#62
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Academy Page
Join Date: Oct 2005
Location: NYC
Guild: [Vamp] Order of the Immortal [Pryd]
Profession: W/Mo
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W/e I just hench monks most of the time and it works fine for me. Don't feel like waiting 5 hours to get a monk.
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Jun 27, 2006, 02:34 PM // 14:34
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#63
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Wilds Pathfinder
Join Date: Sep 2005
Location: Room V
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When I monk, I would prefer having 2 monks just because things can go wrong very quickly in a mission. I don't mind being the lone monk, but there are times when it's nice to know that someone can pick up the slack if the crap hits the fan.
I think it's better when you have a healer and a protector. Two healers seems like a waste of energy, especially since we usually end up healing the same person, while another one in the team goes down because we monks focus on the one person that we see taking damage first.
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Jun 27, 2006, 02:53 PM // 14:53
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#64
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Wilds Pathfinder
Join Date: Aug 2005
Guild: SMS
Profession: E/Me
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I can't count the times I've been in some whiney PUG and said, "Just give it a shot, okay?" when there's only one monk around. Usually it'll start off rough, someone (or two) will drop, and the remainder will finish no problems. Just goes to show, monks are overrated. Well, three monks are overrated. One is usually necessary. And if there's two, for god's sake, one of you go protection. It makes such a difference.
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Jun 27, 2006, 04:20 PM // 16:20
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#65
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Frost Gate Guardian
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Two monks aren't necessary. With a good group in Factions, 2 monks might even be a hindrance.
But, in lieu of the 2nd monk/healer your PUG will need the following:
1. Your sole healer has to be good.
2. Your tanks/group know how to manage aggro (bodyblock choke points, giving tanks lead, kiting effectively, a defensive skill or two).
3. Your squishies know how to mitigate damage by kiting/shadowstepping.
4. Your damage dealers have good damage builds.
5. Your leader is effective.
For most PUGs these attributes are rarer than a 2nd monk.
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Jun 27, 2006, 04:23 PM // 16:23
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#66
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Academy Page
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Quote:
Originally Posted by Riceboi
OP:
So you're one of those annoying morons that thinks one monk will do. Two healing sources is only fair to the team and the monks. It's too much pressure on the monk with only one IMO. Whenever I monk I DEMAND another healer or I find another group. And yes I've been the only healer before and made the WHOLE team survive. Was it fun? NO Do I play Guild Wars for fun? Yes
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Riceboi: You are one of those annoying morons who cannot play this game for shit. You cannot manage your energy, you just spam 50 or 70 HP heals on anyone who loses only 10 HP!! If you play for fun why dont you RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing learn to be competent. Its losers like you that make the game half fun for most of the people. The minute you join the group you start whining for another monk, perhaps even you are aware of your incompetency I guess.
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Jun 27, 2006, 04:33 PM // 16:33
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#67
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Academy Page
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Quote:
Originally Posted by Bad Apache
This thread is pointless. You have no question, no arguement, no topic up for discussion. Just another spam thread about monks.
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Bad Apache its your existence that is pointless. If you read my post even casually you will read the question, but that requires reading comprehension. And I can prove that there is argument since there are people who are posting with EXACTLY OPPOSING VIEWS in this thread.
If the thread is another spam thread why are you adding your inane non-argument to it? That's just spam too then.
Last edited by zulu123; Jun 27, 2006 at 04:37 PM // 16:37..
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Jun 27, 2006, 04:52 PM // 16:52
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#68
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Academy Page
Join Date: Jan 2006
Guild: Save the Ascalonian Rabbit [STAR]
Profession: Mo/
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Chill everyone. Obviously, there are different opinions. Not everyone has guildies or access to competent monks. Not everyone goes in PuGS. All of our in-game experiences are different. So, let's chill with the flames. Just because it's point where either side could be right (but since these are opinions, no side can be right), doesn't mean we need to flame the others. Let's try not to get this topic closed, as it is a viable topic that has the possibility for very intelligent, respectable debate.
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Jun 27, 2006, 05:15 PM // 17:15
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#69
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Academy Page
Join Date: Apr 2006
Guild: Aequitas Deis [AD] http://aequitasdeis.guildportal.com
Profession: W/N
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Not sure why the OP say it's a "new trend" because that kind of "LF 1 monk, have 1 already!!" spam had been going on way way before Factions started.
Still, I had solo monked for things like Sorrow's or Ring of Fire (and having 6 wammo's and 1 ranger really isn't THAT bad), completed those and side bonus of making the Shield of Deflection boss spawn for my monk to cap
Of course I love to have another monk or better yet a communing ritualist help out, but it's not always possible
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Jun 27, 2006, 06:19 PM // 18:19
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#70
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Lion's Arch Merchant
Join Date: May 2006
Location: Washington
Profession: N/
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Quote:
Originally Posted by lightblade
Not neccessarily 2 monks, just 2 healers
Restore Rt can fill the role
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I ended up on a team as the only monk with a ritualist. The ritualist offered to heal and claimed to have good spells. I asked for shelter, union, and/or displacement and didn't get an answer.
In the mission, the Rt cast Well of Blood and Recuperation, and there was a weapon spell of some type. I know she brought Flesh of My Flesh.
That was her healing, though.
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Jun 27, 2006, 07:13 PM // 19:13
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#71
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Banned
Join Date: Apr 2006
Guild: The Incorrigible Punsters
Profession: Mo/Me
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A good heal monk with some hex and condition removal and a rit with shelter, union, displacement, life, rit lord, boon of creation rez, and utility dpell is all you need. I was the rit last night with a good monk and we got masters on 4 missions in a row.
Ease
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Jun 27, 2006, 10:56 PM // 22:56
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#72
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Wilds Pathfinder
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Quote:
Originally Posted by Carth`
...thinking is also effective, but expecting people to think is a dangerous thing.
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If it's ok I might use this as a motto for life...
I just wanted to point out that most of us are saying more or less the same thing - 1 monk* (or none) is just fine with a competent team, but it is the incompetence of the standard PUG that starts causing problems. It is much easier to use 2 monks* than to wipe and have to redo the mission.
Also that it is worth it to try and complete the mission with only one monk* if it seems that finding another will be difficult/more time-consuming/less fun than trying to beat the mission with one monk* only.
Is that what 95% of us are saying in this thread?
*I am using the word monk to mean any character capable of healing/negating damage (Mo, Rt, /Mo).
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Jun 27, 2006, 11:04 PM // 23:04
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#73
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: The Organization of Dawn [DAWN]
Profession: W/D
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u dont need at least 2 monks but
2 monks= better chance of beating mission
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Jun 28, 2006, 12:13 AM // 00:13
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#74
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Krytan Explorer
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Yes
The message you have entered is too short. Please lengthen your message to at least 5 characters.
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Jun 28, 2006, 12:41 AM // 00:41
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#75
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Banned
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Quote:
Originally Posted by Riceboi
OP:
So you're one of those annoying morons that thinks one monk will do. Two healing sources is only fair to the team and the monks. It's too much pressure on the monk with only one IMO. Whenever I monk I DEMAND another healer or I find another group. And yes I've been the only healer before and made the WHOLE team survive. Was it fun? NO Do I play Guild Wars for fun? Yes
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Maybe you just suck as a monk. I've solo healed with my monk before and I love the way I amaze people by being the rare type monk able to keep 7 people alive at once. They praise me and comment on my awesome healing.
Too much pressure for you? Nope. You just have no skill noob.
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Jun 28, 2006, 02:41 AM // 02:41
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#76
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Krytan Explorer
Join Date: May 2005
Location: norfolk
Guild: Super Anti Rabbit Squad [SARS]
Profession: Mo/Me
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I see where Riceboi is coming from i really only play my monk character now due to it being a sure fire way of getting a group and staying alive as i don't have to depend on someone else for healing.
Although it is possible to heal 7 other players often it depends on them, IMO everyone should have some sort of self heal and a res. I have had factions since release and only today installed it as i was having a break from guildwars for a few months.
If there are 2 monks at least they can cover a wider area Warriors tend to run forward and casters stay back although a lot of situation you can sit in the middle and heal all sometimes someone will need to pull back a bit or someone will run to far forward.
I prefer 2 monks in a part if i'm there but i won't say i won't go if they don't get another i simply suggest it to make it easier on me and increase the chance of success for a random group.
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Jun 28, 2006, 02:48 AM // 02:48
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#77
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Banned
Join Date: Nov 2005
Guild: The Licious Fame Farmers {TLG}
Profession: W/E
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Kind of a vague question don't you think? Well I'm sure 1 monk is enough for 6 man missions in prophecies, but in 8 player missions or higher lvl areas, 2 monks are needed. Or you could just go with the alternative, monk henchies.
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Jun 28, 2006, 02:51 AM // 02:51
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#78
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Banned
Join Date: Nov 2005
Guild: The Licious Fame Farmers {TLG}
Profession: W/E
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Quote:
Originally Posted by Demesis
Maybe you just suck as a monk. I've solo healed with my monk before and I love the way I amaze people by being the rare type monk able to keep 7 people alive at once. They praise me and comment on my awesome healing.
Too much pressure for you? Nope. You just have no skill noob.
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Wow...you must be really phenomenal in pvp then, since you think you're so leet at healing =|.
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Jun 28, 2006, 03:03 AM // 03:03
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#79
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Forge Runner
Join Date: Jun 2005
Location: Dark Side of the Moon
Guild: Fat Kids Are Hard To Kid[nap]
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Wow demesis..The skill of the monk is only a tiny factor to the success of the party..if your party is smart, even a "newb" can manage and heal them all, because smart parties used controlled aggro with affective decisions and builds..most people aren't that smart in the game, so 2 monks is just a safety net..
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Jun 28, 2006, 03:34 AM // 03:34
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#80
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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Quote:
Originally Posted by Demesis
Maybe you just suck as a monk. I've solo healed with my monk before and I love the way I amaze people by being the rare type monk able to keep 7 people alive at once. They praise me and comment on my awesome healing.
Too much pressure for you? Nope. You just have no skill noob.
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Do not let others be blinded by your boasts. You were not the only healing/defense buff source in your group; I know. I've solo healed several groups from early 8 man missions to Fire Island skill caps; from disconnects and leavers to going straight in as the only healer in an 8 man group.
The groups that survive have 2 things in common:
1. They were not stock PuGs. These people knew how to play and did it well. Warriors agroed groups and body blocked AI. Other players let him. Energy calls followed every mob. We took our time, no one being over taxed. No one else tried to tank damge; kiting was frequent and retreats were no shame if things went bad.
2. In cases where I went into the mission alone, most said they brought their "PvP" build; a build designed not only with damage in mind, but defense as well. Rangers trapped and interupted. Watch Yourself was a common Adrenal skill seen in those games, as well as Wards against Elements, Foes and Mellee.
In all cases it was a tough run. People did die, despite my best efforts and theirs. But that is the point: it was a team game. They didn't need my monk any more than I needed them. They just needed an 8th person who knew how to play well and support them.
EDIT: whatever the case, zulu123, your question is answered. The fact that your last two posts--the only responses you have given to your thread--are nothing but flaming attacks on responders speaks to the trollish intent behind this threads conception.
I call for a lock.
Last edited by Minus Sign; Jun 28, 2006 at 03:50 AM // 03:50..
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